Celestial Intervention. Development Blog.4


A short development blog to share what has happened in the meantime

Development

- Even more optimization. During development, it became clear that screens loading times aren`t to be ignored and can greatly affect the final optimization of the game. In addition, screens loading remained the most difficult option for the entire game's code. Previously, there were different action and conversation windows for each location and at this point it was taking 0.12 seconds to load all the screens. After adding 3k lines of code with new windows in the same scheme i got a load time of 0.23 second (272 lines/millisecond). now the game uses templates to create the screen, this allowed the game to speed up to 100k lines of code in a few seconds. Now it looks like the same result, but it's worth considering a very important thing - the game now won't have to create hundreds of repetitions of the eat action (just as an example) in each screen, instead the game will just take it from the template;

- Location system improved. Each location in the game is now indexed by a simple number in the format 0xloc0000000000. It just makes it a lot easier to move the player around locations;

- Achievements added.

Story update

- The characters inhabiting the Eastern District are almost ready, as well as their history and other data related to them;

- The Causham Guardia structure is ready and is being transported to game book/other information source format.

Artwork

- The loading screens have been prepared and have already been introduced into the build of the game. The old black screen with game information will be replaced

In addition, the loading screen will include a brief introduction to the game for those who haven't played it yet. Also, the terms of use;

- Main menu changed. In the same style as the loading screen. Still a work in progress, in addition to this it is planned to add music to the main menu. Actual settings that affect the game. Updated about menu.

Work on the game continues. I'll try to keep you updated as often as possible, while not showing too much without giving spoilers for the entire game. I haven't talked about all the changes that have managed to happen, such as adding items or locations. That's for you to find out on your own after the first act is released

<3

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