Celestial Intervention. Mods???


As is already clear, the original plan to release updates failed due to its massive scale. Also, i`ve no desire to release small updates with great frequency just to add one quest. 

Mods. Mods can easily bring the game to life during the pauses between updates. And i`m sure to say that we`ll add a

Full compatibility with third-party modification

For anyone who doesn't have the desire to read a lot of details:

  1. Modification support is planned after the Act 1 of the storyline is released;
  2. Any modification will be supported;

More details

It is known to many that games on Ren`Py are often not modified in the usual sense. Sometimes you can find new image packs, music for the game, there are very rarely modifications that expand the base game on Ren`Py. But usually - all modifications for Ren`Py games are brand new games, with a new story and no connection to old saves

One of the main problems of modding games on Ren`Py is the fact that the entire game is basically a single code file. Developers split all the code into different files for their own comfort, but when executing the game, the engine sees it all as one single file. What follows from this is that adding something new requires integration into this one-piece code, and two mods that do roughly the same thing just can't work

We were able to develop a concept that allowed for any number of modifications. The only exception will be modifications that have a basic conflict due to data duplication (e.g. mod1 adds a swordABC, mod2 also adds a swordABC. mods can't work together)

For users

- Plugging in mods will be like installing a mod for any other game normally. The modification files are loaded into the folder allocated for them, the mod itself is activated in the main menu of the game;

- I can't guarantee perfect performance. You'll definitely need backup files;

- It won't delay development. Adding modification support is planned after the release of Act 1 only because of the desire not to distract from game development now.

For modders

- A public manual will be released along with the modification support;

- The manual will include an explanation of the game's code architecture and how to properly script modifications;

- Any modification can get support from the game's developers. If you need storyline details for your modification, concepts for future updates, explanations of mechanics, etc - you can always ask your questions. 

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