Celestial Intervention. Development Blog.9


Without going into boring details of problems IRL within the team, changes, new people coming in and old people kicking out of our small team - I apologize for such a long hold of the development. 

Development Notes

During this time we managed to almost completely rewrite the game code, getting rid of a lot of incorrect code, unnecessary systems and other things. Reduced load times several times even now, and if you evaluate it for the long term - significantly optimized the game.

- A new system for moving and interacting with the surrounding world. First of all, all systems for interacting with the environment have been optimized and are now structured systems. In addition, in favor of greater immersion in the gameplay, we have abandoned the text version and switched to the use of a map of the area with the display of all points of interest. The map shows transition points, characters, items and other things your character can interact with

Work in Progress

- New dressing system. Along with fixing old problems and bugs, the dressing system has undergone major changes:

+ Clothing is now a fully functioning item in a character's inventory;

+ Clothes got their own modifiers that affect the character's mood, the attitude of other characters and some other features;

+ Bugfix. It is no longer necessary to remove a previously worn item of clothing;

+ New screen for changing clothes. Moving away from the old system with the use of the selection menu built into the engine, we move to a more beautiful, convenient and functional clothing selection menu. Item usage is clickable, and when you hover over each item, a full description will appear at the bottom


Work in Progress

- New dialog selection system;

- Combat system has been changed;

- Status system has been changed;

- Almost 50 skills have been added;

- Ability system added;

- New locations added;

- New books added;

- Crafting system is being reworked. Now you'll be able to create something almost independently of following a recipe. For the most part, this will apply to food, potions, and more. The only difference is that recipe-created items will be more effective than items you've built by your own.

In addition, a new, improved artwork for the main character and clothing is also in development

When is 0.07a release?

As before, the main goal remains to create all the core mechanics of the game that will be required to play comfortably. As it turned out - many of the old mechanics required reworking, which fortunately is almost over. The next major goal for the release is to add enough content to explore. A fair amount of clothing, items, STORY, and more.

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Comments

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I hope this game comes back at some point. There may not be a lot in the game right now, but I enjoyed what was there.

Is it just me or is there not much to do after sleeping in the bed?